![]() Meanwhile, Aerith is the party’s healer, though she can also use magic to deal a significant amount of damage to enemies. Tifa can chain attacks, juggle enemies, and can cause massive damage to staggered foes. He essentially fulfills the role of the party’s tank, as he is slower in movement but makes up for it by having plenty of health. ![]() Barret, on the other hand, packs a powerful long-range weapon that deals a great amount of damage from afar. Furthermore, the ability to switch between your party members on the fly adds a whole dimension of complexity to battles, as it paves the way for some highly strategic gameplay.Ĭloud is the party’s main close-range attacker, and it’s preferable to keep him on the offense. Each one of them comes with a unique skill set that can be used at the cost of the ATB gauge. However, it is up to the player to stay on the attack to quickly regain a full gauge, while also defending oneself from incoming attacks.Įvery character in your party feels distinct in combat, a lot more so than in the original. The Active Time Battle (ATB) bar system makes its return, and it steadily fills up based on each character’s stamina stats. They’re generally fun to take on, and a worthwhile diversion from the main quest.īesides the story and characters, the other major strength of Final Fantasy VII Remake is its combat system, which succeeds in wonderfully blending moment-to-moment action with strategic elements from the original. Side quests are generally limited to chapters involving town areas, and it’s here that you get to take part in the investigation of matters involving certain NPCs. ![]() Despite having several RPG elements, Final Fantasy VII Remake feels more like an action-adventure game, which, again, works well for the storytelling and the game’s generally frantic pace. On the plus side, there’s rarely any tedious grinding required here to get past major combat encounters on the normal difficulty setting. That said, it is a little disappointing to know that one can’t freely explore the dense regions of Midgar in more detail. While this does limit exploration, this design choice paves the way for tighter pacing, with a more focused narrative. There isn’t much in the way of exploration, should you wish to take a stroll away from the main path. Much like the Midgar section in the original, the whole Final Fantasy 7 Remake follows a linear path that is broken down into chapters. On the other hand, Tetsuya Nomura’s character design for Cloud is truly iconic and worth appreciating. He prefers to keep to himself and is mainly concerned with making money. He isn’t friendly or interested in the group’s environmental goals. ![]() He acts intimidating at first and doesn’t come off as particularly likable. It all coalesces into a thrilling and heartfelt experience that will satisfy longtime fans of the franchise, and while I do wish there was a bigger emphasis on story and character, at times, I still had a blast returning to this world and spending time with this delightful duo, and Remake's second chapter can't get here soon enough.Cloud Strife was once a soldier in the Shinra military force known as SOLDIER and is, therefore, a valuable asset to AVALANCHE. ![]() While the pace does drag a bit once you make your way to Shinra Headquarters, things pick up in a big way towards the finale, bringing all of the game's standout features back to the forefront. I'd be disappointed beyond belief if he doesn't play some sort of role further down the line, but after that ending, we guess we'll just have to wait and see on that. The chemistry between Sonon and Yuffie is one of the game's biggest strengths, and it helps keep you invested and immersed in the somewhat monotonous sections of constant battles. Granted, the back and forth banter between Yuffie and Sonon is delightful, as are the emotional beats of their story and interactions, especially in regards to Sonon, who blew me away at just about every turn. ![]()
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