The tradeoff is lower damage against each creature when compared to chain lightning. This is similar to how chain lightning works, but bouncing fireball attacks multiple targets in both locations. This might be called solitary fireball, and could easily find a place in an elementalist’s spellbook or in the hands of a fire imp or an efreet.įinally, the third variant here is a bouncing fireball, which (as the name implies) strikes one location, then bounces according to the caster’s direction to a second location and explodes again. While fireball is an area of effect spell, a smaller version could attack a single target. Though this is a bit more bookkeeping, such a spell would be appropriate for limited use by a pyromaniacal spellcasting NPC. Spreading out the damage this way could be called a slow-burn fireball. Reskinning Fireball d20Ī burst of light from a tiny, exploding sunįireball is an instantaneous spell, but it might just as easily resemble heat metal, with a round of warning, a round of damage, and a round of additional damage. The new appearance can become emblematic of that caster, as personal as a signature, a catchphrase, or a distinctive facial feature.Īll items created by a variant appearance vanish as soon as their damage is done no items or materials can be recovered. The following table offers twenty options for reskinning fireball roll a d20 or choose the options that best suit the character who’s casting the spell. Here are three options to consider for variant fireballs used by your PC or NPC casters.įireball can be easily spiced up by changing its appearance and damage type. Fireball Variantsįireball is perhaps the most iconic damage-dealing spell in fantasy RPGs, so why mess with it? Partly to add an interesting twist to something familiar, partly to give it a story or character spin, and partly just for fun. It ignites flammable objects in the area that aren’t being worn or carried.Īt Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. Components: V, S, M (a tiny ball of bat guano and sulfur)Ī bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
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