![]() Amnesia does this well when they punish you for looking at enemies, that is a very smart and interesting twist to the genre that more games could utilize. What I would like to see from First Person Perspective games is more games like Mirror's Edge and Amnesia: to focus on interaction with the environment and to use the perspective differently. It is hard to answer that question because the name "First Person Shooter" kinda locks down the possibilities, it demands that you can shoot from a first person perspective. Ever since Halo popularized the two-weapon standard and regenerating health became the norm most recent FPS games feel similar. Most FPS games right now seem to just be repeating the same process. Oscar Jilsen, Coffee Stain: It's a hard question, as I have not been thinking about it a whole lot. ![]() We'd like to see more and more games find and develop these alternative styles, where shooting is but a single component of a great, cinematic FPS adventure. Michiel Beenen, Interwave: In recent gaming history, titles such as Half Life 2, Deus Ex and Dark Messiah of Might and Magic have demonstrated how the 'Shooter' in FPS games is but one of the gameplay approaches that the genre permits. I have a video of what the movement system allows. We'll see if I make it, but so far it's encouraging. I'm currently trying to jump that gap with A New Zero. The only game that I know of that ever tried to make it was Trespasser, and that was not received well. The reason for this is there is a huge gap between simple Quake movement and realistic human movement, and if you don't make it over that gap almost everyone will hate it. Every FPS game right now uses the same movement as Quake 1 essentially, with a few hacks like prone position or moving your aiming reticule when firing a weapon. I want to go on enjoying my games.Īlex Austin, Cryptic Sea: There's a lot of room for innovation in FPS games, the main one I'm focused on right now is movement. I've always been on record as saying that I have yet to see a game I really believe is worth $60 up front. ![]() There is also a whole debate about how we pay for games and value for money - and I would really like to see that getting explored more. ![]() FPS games, at their best, give you the best possible chance to be "in" the world. doesn't have to be a "real" world - but I want to feel part of it, from the perspective and the way I interact with it. That is one of the key points about an FPS for me - that it gives me the most real, believable perspective on whatever the game world is. Those things that really make me feel immersed in a game. IndieGames: Where do you see innovation is ripe and waiting? Alan Wilson, Tripwire: We're always keen to try new elements out - like a real first-person cover system. Joining the interview are Alan Wilson of Tripwire Interactive (developer of Killing Floor and Red Orchestra), Kedhrin Gonzalez of Illfonic ( Nexuiz), Alex Austin of Cryptic Sea ( A New Zero), Michiel Beenen of Interwave ( Nuclear Dawn), Oscar Jilsen of Coffee Stain Studios ( Sanctum), and Mladen Bošnjak of Misfit Village ( SickBrick). Yet, maybe to evolve, the genre just needs more attention from teams similarly sized to those who brought it to life. The genre has since diffused mechanically (even mixing with other genres) and financially ( over $50 million budgets). Those hits from the 90s were often made with small teams, similar to the size of "indie" teams today. However, modern FPS titles are often compared to the id Software titles of the 90s, such as Catacomb 3-D, Doom, and Wolfenstein 3D, or more recent titles. The origins of FPS games have been traced to the 1970s, with titles such as Maze War and Spasim. In a group interview, Gamasutra sister site gathered the opinions of six independent first-person shooter developers, who discussed where the genre should innovate, and what old tropes should be revisited or retired.īut first, a bit of relevant history. That reliance on stale ideas can often lead to creative stagnation. ![]() While the first-person shooter is one of the most popular video game genres around, it often relies on tried and true mechanics and concepts. ![]()
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